New Website and What's to Come - March 16, 2018
Seeing as how our old website looked like it was pulled from an internet time capsule during the high-water mark of Geocities, we're pleased (relieved, really) to have the new version live. In before any 90's kids are like "Haha! There's no way it could be that bad." Have a look for yourself:
Speaking of eyesores, those who have been following the game may have noticed that a lot our graphics up to this point have been placeholders. Thankfully, we're at a point where we can start incorporating our own art. Gustavo Santos is at the helm of our sprite work, and we're happy to have him along. He's in the midst of working on Isaac's various looks through time, and it's coming along nicely. McKenna is to follow soon, with an emphasis on clean and simple design to facilitate animations which have limited pixels to work with. In spirit with the new ideals of the website, we aren't going to fill it with old images that don't represent what the game will be upon its release. But if you're curious and want to see how the progress is going, the pics are out there. Just beware of graphical cringe.
While Tumbling Apart's focus is the narrative (and we believe it will deliver hard on that point), we still desire that the game have at least some visual flair. Ultimately, there will be thousands of hand-drawn animations and dozens of unique environments to help immerse you into something that will stick with you for quite some time. And if you've been following development you've probably heard us say that before. But there's a reason we reiterate it so much: That's the numero uno goal we've set from the get-go. Tumbling Apart is going to be one of those games that you find yourself randomly reflecting over in bed, three months after you've finished it.
In closing, let's take the opportunity to go over the various platforms where you can snag some updates. Aside from the official site (where you'll want to come back and check this blog to get the big updates, development thoughts, and "big" news), we are on Twitter, Tumblr, Facebook, Indiedb, and Youtube. You can access all of the respective links by clicking the corresponding buttons at the top right of the page. Twitter will have the most frequent updates, for those of you interested in the minutia of the development process, but if that isn't your cup of tea, check the other portals. Subscribe to us on Youtube to keep up to date on trailers and game discussion, and to watch the occasional "how we did it" vid. Sometimes they aren't half bad :^).
Have a great day all,
Coming 2018 for PC
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